A salvage crew boards a dead ship for an easy payout. The crew that died here left one warning scrawled on the wall: DON’T MOVE.
The bulk-hauler Ourane went dark eight months ago, and a silent ship with a full hold is salvage, and salvage is money. So you board it. You find the crew gone, the systems failing, and the thing they pulled from a drifting pod because it looked like a fortune. It is awake now. It hunts movement and the stir of the air, not sight or sound, so the only safe thing to do in the dark is nothing at all. And it does not kill the people it takes. It keeps them.
Deadlight is a complete, system-agnostic science-fiction survival-horror campaign: a closed dead ship, a perfect predator you cannot out-shoot (only out-think), a company recovery vessel inbound that wants the thing alive, and a choice about what you will pay to keep the quiet aboard the Ourane.
The full Campaign Codex (The World, The Conflict, The Story, The Characters, The Places, Running the Campaign) plus appendices: NPC reference sheets, map notes, and print-ready player handouts. Built fair-play, with a session-by-session season shape, a safety-tools guide for its mature themes, and an example of play so you can feel the stillness before you run it.
Use the system you love. Deadlight provides the ship, the dread, the creature, and the choice; you provide the dice and the rules. No stat blocks, no math. New to system-agnostic? It works with any ruleset, or with none at all.
Game Masters who love claustrophobic sci-fi horror in the vein of the great dead-ship stories, fans of survival and dread over combat, and any table that wants a season where the bravest move is to do nothing at all.
Mature survival horror: themes of body horror, claustrophobia, death in the dark, and the loss of self, handled with dread rather than gore. Includes session-zero guidance and named safety tools. A personal-use digital download.
From Narrative Hall. We build the foundation. You tell the story.
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