You came down the road for the festival. No one mentioned you were the festival.
Your players are outsiders who come down into the valley village of Barrowmere on the night of its harvest rite, the Gleaning. The welcome is warm beyond reason, the village the loveliest place they have ever been. And over a single evening they discover, too late and all at once, that Barrowmere never knows grief or loss because long ago it gave both away to the thing in the land, and that the beautiful festival they walked into needs an offering, and that they are it. No monster to fight. Just a bargain to understand, a road that will not let them leave, and a terrible choice at the dark water before dawn.
A complete, self-contained folk-horror scenario for one session of about three to four hours, ready to run with almost no prep.
No stat blocks, no rules, no math. Run it in whatever system you already own, or rules-light by tension alone. The supernatural is kept offstage and folkloric, with an optional ruleset-neutral GM hook.
Mature folk horror: grief, sacrifice, and a community trapped in a terrible bargain. Dread rather than gore, violence offstage. Includes a safety-tool recommendation up front. Best for tables who like their horror slow and unsettling.
Loved the night and want the whole descent? This one-shot is the opening of a full season. The Gleaning: Campaign Codex + GM Kit turns this single evening into Act One of a campaign-long unravelling of Barrowmere, with the complete codex plus a 5-session Session Planner and a 2-page Campaign Tracker. Find it in the Narrative Hall shop.
For personal use at your table. Run it, print it, adapt it for your own games. Please do not resell or redistribute the file itself. Non-exclusive: available to every GM who wants it.
The Architecture of Legend. We Build the Foundation. You Tell the Story.
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